Senior Elite / All-around programme

Senior Elite Programme

A clear all-around training guide for Senior Elite gymnasts, showing the skills you need for Level 8, the requirements and upgrades for Level 7, and further options across floor, vault, bars and beam.

Programme guide How the programme works Choose a level, meet the requirements and select skills that suit the gymnast.

Choose your level

Each level has its own requirements for floor, vault, bars and beam. Select Level 8 or Level 7, read the requirements for each apparatus, then choose suitable skills for the gymnast.

Build the floor routine

For Level 8 floor, plan the best 8 credited skills while meeting all four requirements: an acro series, a dance series with a split, a mixed series and a B spin. Choose from the categories below, within A–C, with no more than four C skills and no saltos.

Check every apparatus

The counts and requirements vary: Level 8 beam counts the best 7 skills, bars the best 5, and vault uses a listed vault value. Level 7 requirements are shown separately. Open View goals for the performance and progression notes. You do not need every example; choose skills that suit the gymnast and meet the requirements together.

Your training pathway

Showing both levels and future upgrades. A level label shows where a choice fits; it does not make every listed skill compulsory.

Floor is built around acro, dance, mixed series and spin. Choose connected examples that meet your level requirements, then develop stronger options for your arsenal.

Skill choices

Acro Series Confident acro work that is connected, powerful and routine-ready.

At Level 7, your required line must be backwards and flighted. The dive-roll + handstand-forward-roll sequence remains useful forward training. The D-rated straight-back examples below are future upgrades, outside both level limits.

Round-off + flick L8 acro-line option; also meets the L7 backwards flighted line pattern. B + B Levels 8 & 7
Round-off + flick + flick Three performed elements: B + B + B. Check repeated-element credit separately. B + B + B Levels 8 & 7
Round-off + flick + tuck back L7 salto option. Saltos are not allowed at Level 8. B + B + C Level 7
Dive forward roll + handstand forward roll Forward training sequence; includes non-flighted acro, so do not rely on it alone for the acro-line requirement. B + A Levels 8 & 7 Regional only
Front handspring + dive forward roll Forward flighted option; L7 still needs a backwards flighted line. B + B Levels 8 & 7 Regional only
View more options
Front handspring step-out + front handspring Alternative forward line; L7 still needs a backwards flighted line. B + B Levels 8 & 7
Round-off + flick + straight back B + B + D. D skills are outside the L8 and L7 floor limits. B + B + D Future upgrade
Round-off + flick + straight back half twist B + B + D. Half-twisting straight back is also D. B + B + D Future upgrade
Dance Series Rhythm, elevation, clean shapes and confident connection.

Split change means change-leg leap (C). At Level 8, keep the whole routine within the maximum of four C skills.

Scissor kick + split leap A + B dance-series option with a split element. A + B Levels 8 & 7 Regional only
Cat leap + split leap A + B dance-series option with a split element. A + B Levels 8 & 7
Cat leap full + split leap C + B option; available at both levels within the C-skill limit. C + B Levels 8 & 7
Cat leap full + split change C + C option; uses two C elements if both are credited. C + C Levels 8 & 7
View more options
Split leap + split change B + C dance-series alternative. B + C Levels 8 & 7
Split change + split leap C + B dance-series alternative. C + B Levels 8 & 7
Split change + scissor kick C + A dance-series alternative; split change provides the split. C + A Levels 8 & 7 Regional only
Mixed Series A dance element and an acro element connected together.

Full-turn jump means a straight jump with a full turn. A jump does not replace the separate spin requirement. Regional-only elements are marked.

Cat leap + one-handed cartwheel A + B mixed-series option. A + B Levels 8 & 7 Regional only
Cat leap + forward walkover A + B mixed-series option. A + B Levels 8 & 7
Backward walkover + tuck jump half B + B mixed-series option. B + B Levels 8 & 7
Cat leap full + forward walkover C + B mixed-series option. C + B Levels 8 & 7
Cat leap full + round-off C + B mixed-series option. C + B Levels 8 & 7
Flick to one + tuck jump half B + B; flick step-out into a half-turn tuck jump. B + B Levels 8 & 7
View more options
Backward walkover + full-turn jump B + B; full-turn straight jump, not a spin. B + B Levels 8 & 7
Cartwheel + flick step-out + full-turn jump A + B + B performed; select credited elements when planning the best 8. A + B + B Levels 8 & 7
Handstand half pirouette + full-turn jump B + B; the jump is a straight jump with a full turn. B + B Levels 8 & 7 Regional only
Handstand half pirouette + tuck jump half B + B; half-turn handstand variation. B + B Levels 8 & 7 Regional only
Handstand full pirouette + tuck jump half C + B; full-turn handstand variation. C + B Levels 8 & 7
Spin Upright, controlled and finished cleanly.

Choose a B spin for Level 8 and a C spin for Level 7. The C options may also be developed at Level 8 within its difficulty limits.

Full spin Level 8 B-spin choice. Level 7 needs a C spin. B Level 8
Wolf spin half Level 8 B-spin alternative. B Level 8
One and a half spin Level 7 C-spin choice; permitted as an L8 upgrade within its C limit. C Levels 8 & 7
Wolf spin full Level 7 C-spin alternative; permitted as an L8 upgrade within its C limit. C Levels 8 & 7

Vault should be built progressively, from entry and block work towards a confident handspring over the full vault.

Skill choices

Entry & Handspring Confident run, controlled arm swing entry, straight arms and strong block shape.
Arm swing entry Approach and take-off rhythm • training foundation. Levels 8 & 7
Handspring over the white block Training progression before the competition table. Levels 8 & 7
Handspring over the full vault Competition handspring choice • listed value 2.00. Value 2.00 Levels 8 & 7
Handspring reference video View video

Build a clean routine with confident support, a cast to horizontal, back hip circle and a clear dismount. Level 7 adds the move from low bar to high bar.

Skill choices

Routine Skills The main aim is to make the bar work cleaner, stronger and more consistent.

A coded transition still has a skill value: squat on is A and pike on is B. Jumping to catch high bar is a connecting action with no separate grade listed.

Pull up + circle up Chin-up circle-over • one A mount, not two skills. A Levels 8 & 7
Cast to horizontal B cast requirement at both levels. B Levels 8 & 7
Back hip circle A circling element for the composition requirement. A Levels 8 & 7
Squat on A coded transition; it has its own skill value. A Levels 8 & 7
Pike on B coded transition; used in the Level 7 sequence. B Levels 8 & 7
Pike undershoot — low bar B dismount for the Level 8 routine. B Level 8
Pike on or squat on + catch high bar Pike on B or squat on A; the catch connection has no separate grade. Level 7
Baby giant / ¾ giant An A additional skill in the supplied reference. A Level 7
Short upstart — low bar C mount alternative for Level 7; not compulsory at that level. C Level 7
Pike / straddle undershoot — high bar B dismount choice matching the stated Level 7 requirement. B Level 7
Pike / straddle undershoot half turn — high bar C dismount upgrade in the requested Level 7 sequence. C Level 7

Beam should develop confidence, posture, dance connection, acro control and safe dismount choices.

Skill choices

Non-flighted Acro Handstands, cartwheels, walkovers and roll work.

Level 8 requires non-flighted acro within A–B. Level 7 requires B acro, flighted or non-flighted. Handstand forward roll is one C element on beam and remains a regional-only Level 7 upgrade.

Handstand A non-flighted acro choice for Level 8; foundation for Level 7. A Levels 8 & 7
Cartwheel A non-flighted acro alternative for Level 8; foundation for Level 7. A Levels 8 & 7
Backward walkover B acro choice for Level 7; also permitted at Level 8. B Levels 8 & 7
Handstand forward roll C acro upgrade for Level 7; not permitted at Level 8. C Level 7 Regional only
Jump or Leap with a Split Split elements that can be used to meet the beam requirement.

Level 8 requires a jump or leap with a split. At Level 7, the split must be included within the connected dance series rather than simply performed as a separate element.

Split jump B split element. At Level 7, connect it within the dance series. B Levels 8 & 7
Split leap B leap with a split. At Level 7, include it within the connected dance series. B Levels 8 & 7
Dance Series Connected jumps and leaps with clear rhythm and controlled landings.

Level 8 requires two connected dance elements and can use a separate split element. Level 7 requires the connected dance series itself to include a split.

Straight jump + tuck jump A + A dance series. Suitable for Level 8; at Level 7 it does not satisfy the split requirement on its own. A + A Levels 8 & 7
Straight jump + split jump A + B split-containing dance series for both levels. A + B Levels 8 & 7
Straight jump + split jump ¼ turn A + C split-containing dance-series option for Level 7. A + C Level 7
Cat leap + straight jump A + A Level 8 dance-series choice; add a separate split jump or split leap. A + A Level 8
Cat leap + straight jump half turn A + B connection. At Level 8 add a split element; at Level 7 this does not satisfy the required split-containing series on its own. A + B Levels 8 & 7
Spins Controlled turns with a clear, balanced finish.

Level 8 requires a coded spin. Level 7 requires a B spin. The full spin and half wolf spin are both B options for Level 7.

Half spin A spin choice for Level 8. Level 7 needs a B spin. A Level 8
Full spin B spin choice for Level 7; also within the Level 8 grade range. B Levels 8 & 7
Wolf spin ½ B spin option for Level 7 and an upgrade option within Level 8. B Levels 8 & 7
Dismounts Choose a suitable finish for the gymnast and their level.

Level 7 requires a B dismount. Straddle jump and front handspring are regional-only B choices. Tuck back is also B, while straight back is a C upgrade.

Straddle jump dismount B dismount choice • regional only. B Levels 8 & 7 Regional only
Front handspring dismount B dismount choice • regional only. B Levels 8 & 7 Regional only
Tuck back somersault dismount B dismount choice. B Levels 8 & 7
Straight back somersault dismount C dismount upgrade for Level 7; not permitted at Level 8. C Level 7
SWL Gymnastics / Senior Elite Squad Level 8 foundations · Level 7 upgrades · Gymnast-specific choices Back to top
Reference video

Skill video