Junior Squad Programme
Core skills for every apparatus, with example circuits to help organise each session.
★ Must skills form the core of every session. Build skills are the next steps for gymnasts who are ready.
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Start with the session priorities
Use the skill list to plan what your group will practise. Must skills form the core of each session; use the listed preparations and support where needed. Build skills are the next steps for gymnasts who are ready, not a harder task that the whole group must attempt.
Use the circuits to organise the work
Circuits 1 and 2 focus on core work; Circuit 3 shows progressions. They are example setups, not three circuits to run at once. Read the station positions before setting up: Start, Middle and End refer to the Air Track; Floor Beam, Low Beam and High Beam identify the equipment. Choose the examples that help you cover the session's core skills.
Coach the quality of each attempt
Give each station a clear focus and offer specific corrections, rather than simply keeping the rotation moving. Look for controlled, repeatable attempts. Keep a gymnast on the appropriate preparation or supported version when they are not ready to progress; others can work towards the listed Build skills.
Keep the support notes in place
Trampoline back somis are always spotted. Standing flicks and the specified supported handsprings also retain their spot. Check the setup and supervision before starting, and follow the notes attached to each skill. A video is a reference, not permission to attempt a skill independently.
Connect the skills to routines
Use the competition-routines link to include routine practice alongside individual skills. Help gymnasts learn the order, connections and finishes, while continuing to improve the skills that need more work.
Air Track
Tumbling basics down a single track, building from tick tocks towards somersault entries.
Skills & progressions
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Tick tocks Must Can be done on a block at the endVideo
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Backwards roll to front support MustVideo
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Handstand forward rolls MustVideo
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Standing flicks off the end Must With a spotVideo
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Jump start round off Must Off a blockVideo
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Front somi off the end Build
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Dive forward roll to handstand forward roll Build Travelling down the trackVideo
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Circuit 1 Core
- Start
Handstand forward rolls
- Middle
Backwards roll to front support
- End
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Tick tocks Can be done on a block at the end
Circuit 2 Core
- Start
Jump start round off Off a block
- End
White block vaults Alternative ending, with coach support
Circuit 3 Progression
- Start
Dive forward roll to handstand forward roll Travelling down the track
- End
Front somi off the end
Trampoline
Two trampolines running side by side, one skill on each.
Skills & progressions
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Front somi Must
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Swivel hips Must
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Front somi pike Must
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Back somi Must Always spotted
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Fly spring Build
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Front pike half twist Build
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Circuit 1 Core
- Trampoline 1
Front somi
- Trampoline 2
Swivel hips
Circuit 2 Core
- Trampoline 1
Front somi pike
- Trampoline 2
Back somi Always spotted
Circuit 3 Progression
- Trampoline 1
Fly spring
- Trampoline 2
Front pike half twist
Floor & Bars
Floor and bars run as one rotation. One bar in the middle, with two floor skills either side of it.
Floor
Bars
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Circle up with block Must
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Casts and squat-ons Must
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Back hip circles Build
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Circuit 1 Core
- Floor
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Floor 1: Chassé cat leap
Floor 2: One-hand cartwheel
- Bars
Circle up, with block
Circuit 2 Core
- Floor
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Floor 1: Full spin
Floor 2: Full turn jump
- Bars
Casts and squat-ons
Circuit 3 Progression
- Floor
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Floor 1: V-sits
Floor 2: Shoulder stands
- Bars
Back hip circles
Beam
Confidence first, from the floor beam up to low beam and high beam.
Skills & progressions
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Handstand on every beam Must Floor beam, low beam, high beam
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Cat leap and cat leap to straight jump Must Floor beam first, then progress up
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Cartwheels Must
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Half spins and dismount Must
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Backwalkover Build Floor beam progression
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Split jumps Build
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Circuit 1 Core
- Floor Beam
Handstands or mini handstands
- Low Beam
Handstands or mini handstands
- High Beam
Handstands or mini handstands
Circuit 2 Core
- Floor Beam
Cat leap to straight jump
- Low Beam
Cartwheels
- High Beam
Half spins and dismount
Circuit 3 Progression
- Floor Beam
Backwalkover
- Low Beam
Split jumps
- High Beam
Cartwheels
Vault
Block and springboard work, building towards handsprings.
Skills & progressions
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Arm swing straight jump prep Must Side station
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Forward rolls, or headsprings Must Main vault, depending on readiness
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Handspring flat back onto the mat Must Side station
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Handsprings with a spot Must Main vault
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Handsprings Build Main vault progression
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Circuit 1 Core
- Main Vault
Forward rolls, or headsprings Depending on readiness
- Side Station
Arm swing straight jump prep
Circuit 2 Core
- Main Vault
Handsprings with a spot
- Side Station
Handspring flat back onto the mat
Circuit 3 Progression
- Main Vault
Handsprings
Programme pages
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